The most frightening walk in children's medicine is a short one: from the ward to the operating-room door. A nurse-led card game may help ease children's anxiety at exactly that point — entry to the operating room — and may improve cooperation during anaesthesia induction and early postoperative behaviour, a single-centre trial suggests, in findings released on October 21.
The problem the game targets is large. Preoperative anxiety affects about 60 per cent of children and is linked with poorer cooperation at induction, greater postoperative pain and maladaptive behavioural changes afterwards. Structured play, role play and medical-themed games are proven ways to reduce that anxiety, but many established approaches rely on digital platforms or virtual reality, which can be costly and hard to run in busy wards with limited staff and space.
A card game has none of those barriers: it is cheap, needs no equipment budget, and can be delivered by the nurses already walking the child in. The trial also measured caregiver anxiety and physiological measures, and those did not differ — a reminder that the intervention is aimed at the child's experience at the door, not at every stress marker around surgery.
The researchers are careful about the limits, and readers should be too: the study was conducted at one hospital and followed children only in the short term, so the results are preliminary and need confirmation in larger, multicentre trials before wider adoption. But as a practical, scalable addition to paediatric preparation, a deck of cards is about as low-friction as an intervention gets.




